I was lucky enough to cut my teeth on a great project like Crysis.
I worked on two of the levels in the game, and also spent several months helping out with the in-game cinematics.
Working on Crysis was an intense, incredible and inspiring experience. The amount of passion on the team was amazing and looking back it sometimes feels like a dream.
Large AAA productions involve a lot of people who contribute to the game and the level, the work you see below is the hard work of an entire team.