Killzone Shadow Fall was an exclusive launch title for the PlayStation 4 in November 2013. I worked on two of the ten chapters in the singleplayer campaign.
I was on this game from the very first prototyping stages in pre-production, to working on the 'proof of concept' level, to bug-fixing at the very end. It was a really interesting project to work on because we wanted to take the series in a different direction; to promote more player choice and open level design than past games in the series. It also had to be done by an immovable deadline; the PlayStation 4 console's launch. No pressure! :)
Large AAA productions involve a lot of people who contribute to the game and the level, the work you see below is the hard work of an entire team.