
I started working on this project, and then Covid hit. I moved back to Europe for a year (working at MachineGames) and then got the opportunity to return to the project working remotely.
My main contribution to the level design on this project was the mini Open World area we called 'the Valley' internally, and several of the 'POIs' such as buildings and caves dotted around it that players can explore.
I also helped manage the Level Design team, provided feedback and guided later levels, and picked up global tasks for example I scripted all of the Objectives throughout the game.